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3D GeneratorTemplatesNEWStudio
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Create 3D models, images, and videos with AI. Start with a prompt or reference image, then export when you're ready.

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3D GeneratorTemplatesNEWStudio
Works with

Fits your 3D production pipeline

Export to industry-standard formats and drop assets into the tools you already use — from Blender and Unity to Bambu Studio.

Blender

Blender

Import, refine & render

Unity

Unity

AR/VR & game prototypes

Unreal Engine

Unreal Engine

Real-time environments

Three.js

Three.js

Browser 3D preview

glTF

GLB

Web, AR & delivery

STL

STL

3D printing & slicing

FBX

FBX

Game engines & DCC

Bambu Lab

Bambu Studio

Send to Bambu Studio

OrcaSlicer

One-click to OrcaSlicer

Autodesk

Fusion 360

CAD refinement

Blender

Blender

Import, refine & render

Unity

Unity

AR/VR & game prototypes

Unreal Engine

Unreal Engine

Real-time environments

Three.js

Three.js

Browser 3D preview

glTF

GLB

Web, AR & delivery

STL

STL

3D printing & slicing

FBX

FBX

Game engines & DCC

Bambu Lab

Bambu Studio

Send to Bambu Studio

OrcaSlicer

One-click to OrcaSlicer

Autodesk

Fusion 360

CAD refinement

Blender

Blender

Import, refine & render

Unity

Unity

AR/VR & game prototypes

Unreal Engine

Unreal Engine

Real-time environments

Three.js

Three.js

Browser 3D preview

glTF

GLB

Web, AR & delivery

STL

STL

3D printing & slicing

FBX

FBX

Game engines & DCC

Bambu Lab

Bambu Studio

Send to Bambu Studio

OrcaSlicer

One-click to OrcaSlicer

Autodesk

Fusion 360

CAD refinement

Blender

Blender

Import, refine & render

Unity

Unity

AR/VR & game prototypes

Unreal Engine

Unreal Engine

Real-time environments

Three.js

Three.js

Browser 3D preview

glTF

GLB

Web, AR & delivery

STL

STL

3D printing & slicing

FBX

FBX

Game engines & DCC

Bambu Lab

Bambu Studio

Send to Bambu Studio

OrcaSlicer

One-click to OrcaSlicer

Autodesk

Fusion 360

CAD refinement

Blender

Blender

Import, refine & render

Unity

Unity

AR/VR & game prototypes

Unreal Engine

Unreal Engine

Real-time environments

Three.js

Three.js

Browser 3D preview

glTF

GLB

Web, AR & delivery

STL

STL

3D printing & slicing

FBX

FBX

Game engines & DCC

Bambu Lab

Bambu Studio

Send to Bambu Studio

OrcaSlicer

One-click to OrcaSlicer

Autodesk

Fusion 360

CAD refinement

Also supports OBJ, GLTF, USDZ, and more for web, print, and game pipelines.

Loved by creators worldwide

From indie game studios to industrial design teams — how Magic 3D fits into real production pipelines

50+

Countries

260K+

Models generated

87%

Would recommend

“A full day of prop work now lands in minutes. Clean topology, ready after a light retopo pass.”

EW

Ethan Walker

Senior Game Developer

“Concept sketch to printable STL in fifteen minutes. I refine in Fusion 360, not rebuild from scratch.”

SL

Sophie Laurent

Industrial Designer

“Every hero illustration is uniquely ours now — generated in an afternoon, not bought from a stock library.”

MB

Marcus Bennett

Senior UX Designer

“Twenty environment props from reference photos, straight to lighting. Unbeatable for pre-vis.”

HM

Hannah Müller

VFX Artist

“A prop and creature library I could never hand-model. Redefined what a solo dev can ship.”

JO

James O'Connor

Indie Game Developer

“Enclosure iterations ten times faster — generate, print, and hold it in hours, not days.”

IC

Isabella Costa

Product Designer, Hardware

“A full day of prop work now lands in minutes. Clean topology, ready after a light retopo pass.”

EW

Ethan Walker

Senior Game Developer

“Concept sketch to printable STL in fifteen minutes. I refine in Fusion 360, not rebuild from scratch.”

SL

Sophie Laurent

Industrial Designer

“Every hero illustration is uniquely ours now — generated in an afternoon, not bought from a stock library.”

MB

Marcus Bennett

Senior UX Designer

“Twenty environment props from reference photos, straight to lighting. Unbeatable for pre-vis.”

HM

Hannah Müller

VFX Artist

“A prop and creature library I could never hand-model. Redefined what a solo dev can ship.”

JO

James O'Connor

Indie Game Developer

“Enclosure iterations ten times faster — generate, print, and hold it in hours, not days.”

IC

Isabella Costa

Product Designer, Hardware

“A full day of prop work now lands in minutes. Clean topology, ready after a light retopo pass.”

EW

Ethan Walker

Senior Game Developer

“Concept sketch to printable STL in fifteen minutes. I refine in Fusion 360, not rebuild from scratch.”

SL

Sophie Laurent

Industrial Designer

“Every hero illustration is uniquely ours now — generated in an afternoon, not bought from a stock library.”

MB

Marcus Bennett

Senior UX Designer

“Twenty environment props from reference photos, straight to lighting. Unbeatable for pre-vis.”

HM

Hannah Müller

VFX Artist

“A prop and creature library I could never hand-model. Redefined what a solo dev can ship.”

JO

James O'Connor

Indie Game Developer

“Enclosure iterations ten times faster — generate, print, and hold it in hours, not days.”

IC

Isabella Costa

Product Designer, Hardware

“A full day of prop work now lands in minutes. Clean topology, ready after a light retopo pass.”

EW

Ethan Walker

Senior Game Developer

“Concept sketch to printable STL in fifteen minutes. I refine in Fusion 360, not rebuild from scratch.”

SL

Sophie Laurent

Industrial Designer

“Every hero illustration is uniquely ours now — generated in an afternoon, not bought from a stock library.”

MB

Marcus Bennett

Senior UX Designer

“Twenty environment props from reference photos, straight to lighting. Unbeatable for pre-vis.”

HM

Hannah Müller

VFX Artist

“A prop and creature library I could never hand-model. Redefined what a solo dev can ship.”

JO

James O'Connor

Indie Game Developer

“Enclosure iterations ten times faster — generate, print, and hold it in hours, not days.”

IC

Isabella Costa

Product Designer, Hardware

“First-pass blockouts that survived into final frames after paint-over. That's the mesh quality.”

LT

Liam Thompson

Animation Director

“Sketch, generate, drop into Unity — AR demo shipped the same afternoon.”

OR

Olivia Reyes

AR/VR Developer

“Not a modeler, never wanted to be. Describe, print, paint — shelves full of custom pieces.”

DS

David Schmidt

Maker & 3D Printing Hobbyist

“Set dressing that matches the style language. Entire rooms come together in minutes.”

CM

Chloé Martin

Architectural Visualization Artist

“Polished product render before the client finishes their coffee. No outsourcing needed.”

NC

Nathan Cole

Brand & Packaging Designer

“Custom 3D models my students can rotate, dissect, and print. Engagement fundamentally changed.”

PA

Priya Anand

STEM Educator & Content Creator

“First-pass blockouts that survived into final frames after paint-over. That's the mesh quality.”

LT

Liam Thompson

Animation Director

“Sketch, generate, drop into Unity — AR demo shipped the same afternoon.”

OR

Olivia Reyes

AR/VR Developer

“Not a modeler, never wanted to be. Describe, print, paint — shelves full of custom pieces.”

DS

David Schmidt

Maker & 3D Printing Hobbyist

“Set dressing that matches the style language. Entire rooms come together in minutes.”

CM

Chloé Martin

Architectural Visualization Artist

“Polished product render before the client finishes their coffee. No outsourcing needed.”

NC

Nathan Cole

Brand & Packaging Designer

“Custom 3D models my students can rotate, dissect, and print. Engagement fundamentally changed.”

PA

Priya Anand

STEM Educator & Content Creator

“First-pass blockouts that survived into final frames after paint-over. That's the mesh quality.”

LT

Liam Thompson

Animation Director

“Sketch, generate, drop into Unity — AR demo shipped the same afternoon.”

OR

Olivia Reyes

AR/VR Developer

“Not a modeler, never wanted to be. Describe, print, paint — shelves full of custom pieces.”

DS

David Schmidt

Maker & 3D Printing Hobbyist

“Set dressing that matches the style language. Entire rooms come together in minutes.”

CM

Chloé Martin

Architectural Visualization Artist

“Polished product render before the client finishes their coffee. No outsourcing needed.”

NC

Nathan Cole

Brand & Packaging Designer

“Custom 3D models my students can rotate, dissect, and print. Engagement fundamentally changed.”

PA

Priya Anand

STEM Educator & Content Creator

“First-pass blockouts that survived into final frames after paint-over. That's the mesh quality.”

LT

Liam Thompson

Animation Director

“Sketch, generate, drop into Unity — AR demo shipped the same afternoon.”

OR

Olivia Reyes

AR/VR Developer

“Not a modeler, never wanted to be. Describe, print, paint — shelves full of custom pieces.”

DS

David Schmidt

Maker & 3D Printing Hobbyist

“Set dressing that matches the style language. Entire rooms come together in minutes.”

CM

Chloé Martin

Architectural Visualization Artist

“Polished product render before the client finishes their coffee. No outsourcing needed.”

NC

Nathan Cole

Brand & Packaging Designer

“Custom 3D models my students can rotate, dissect, and print. Engagement fundamentally changed.”

PA

Priya Anand

STEM Educator & Content Creator

“A full day of prop work now lands in minutes. Clean topology, ready after a light retopo pass.”

EW

Ethan Walker

Senior Game Developer

“Concept sketch to printable STL in fifteen minutes. I refine in Fusion 360, not rebuild from scratch.”

SL

Sophie Laurent

Industrial Designer

“Every hero illustration is uniquely ours now — generated in an afternoon, not bought from a stock library.”

MB

Marcus Bennett

Senior UX Designer

“Twenty environment props from reference photos, straight to lighting. Unbeatable for pre-vis.”

HM

Hannah Müller

VFX Artist

“A prop and creature library I could never hand-model. Redefined what a solo dev can ship.”

JO

James O'Connor

Indie Game Developer

“Enclosure iterations ten times faster — generate, print, and hold it in hours, not days.”

IC

Isabella Costa

Product Designer, Hardware

“First-pass blockouts that survived into final frames after paint-over. That's the mesh quality.”

LT

Liam Thompson

Animation Director

“Sketch, generate, drop into Unity — AR demo shipped the same afternoon.”

OR

Olivia Reyes

AR/VR Developer

“Not a modeler, never wanted to be. Describe, print, paint — shelves full of custom pieces.”

DS

David Schmidt

Maker & 3D Printing Hobbyist

“Set dressing that matches the style language. Entire rooms come together in minutes.”

CM

Chloé Martin

Architectural Visualization Artist

“Polished product render before the client finishes their coffee. No outsourcing needed.”

NC

Nathan Cole

Brand & Packaging Designer

“Custom 3D models my students can rotate, dissect, and print. Engagement fundamentally changed.”

PA

Priya Anand

STEM Educator & Content Creator

Choose the plan that powers your 3D creativity

Start with free welcome credits — upgrade for private assets, faster queues, and full commercial rights

Free to start

Start creating with free welcome credits. No credit card required.

Upgrade for private assets

Paid credits create private assets with full commercial rights.

Pack credits never expire

Subscription credits reset monthly; one-time pack credits never expire.

FREE

Explore the Magic

$0
20 credits on sign-up. No payment required.
20 sign-up credits

One-time welcome credits

  • Welcome credits expire 30 days after signup.
  • See the credit cost before you generate.

Essentials to get started:

  • Generate text- and image-to-3D with credits
  • Real-time 3D viewer
  • Limited queue priority
  • 1 concurrent task
  • Assets licensed under CC BY 4.0 (attribution required)
    Credit Packs
    Best for one-off projects.

    $9.99

    No subscription required.
    600600 credits
    6001.5K2.5K3.5K

    600600 Credits

    $1.67$1.67 per 100 credits

    One-time purchase. Credits never expire. Ideal for trying paid features. Enough for about 030 full 3D models.


    Everything in Free, plus:

    • High-speed queue priority
    • Available for commercial use
    • Private assets — you own them
    See all plan details
    • Pro+ mesh + texture quality
    • Full-resolution export
    • Unlimited downloads
    • 10 concurrent tasks
    • Early access to new models
    Popular

    PRO

    Our most popular plan

    $13.93$19.90$19.90/month
    Billed annually: $167$167 (Save 30%)
    2,0002,000 credits
    2K3K5K6.5K

    2,0002,000 credits per month

    • Monthly credits only valid in the current billing cycle and don't carry over
    • Typical output depends on quality and texture settings: about 4040–100100 models per month.

    Everything in Free, plus:

    • High-speed queue priority
    • Available for commercial use
    • Private assets — you own them
    See all plan details
    • Pro+ mesh + texture quality
    • Full-resolution export
    • Unlimited downloads
    • 10 concurrent tasks
    • Early access to new models

      ULTRA

      For high-output creators & studios

      $55.93$79.90$79.90/month
      Billed annually: $671$671 (Save 30%)
      12,00012,000 credits
      12K15K17K35K

      12,00012,000 credits per month

      • Monthly credits only valid in the current billing cycle and don't carry over
      • Typical output depends on quality and texture settings: about 240240–600600 models per month.

      Everything in Max, plus:

      • Highest queue priority
      • 30 concurrent tasks for production batches
      • Private assets — you own them
      See all plan details
      • Unlimited asset storage & retention for your production history
      • Dedicated priority support
      • Available for commercial use

        How credits work

        Credits cover generation, animation, and model processing.

        3D textures and Pro quality each add 10 credits. Other tools are charged per operation.

        Text → 3D
        20 credits (mesh only) · 30 credits (with textures) · Pro quality +10
        Image → 3D
        30 credits (mesh only) · 40 credits (with textures) · Pro quality +10
        Upload → 3D
        30 credits (mesh only) · 40 credits (with textures)
        Image generation
        10 credits (720P) · 20 (1K) · 40 (2K) · 80 (4K) per image
        Video generation
        20 credits/sec (480p) · 30 credits/sec (720p)
        3D animation
        20 credits for the first library action · +5 for each additional action in the same batch

        Text to Motion: 20 credits per generation. A batch supports up to 10 library actions.

        Format conversion
        Studio conversion: 5 credits · Creative Lab format pack: 10 credits

        Uploaded model transform: 1 credit per conversion. Downloading existing files uses no credits.

        Multi-color .3MF
        10 credits per multi-color .3MF file

        For supported models with color data. Pixel fidget templates already include their .3MF output.

        Creative Lab templates
        10–100 credits for one full creation, depending on the template

        Image preview and 3D build are charged separately. See the stage breakdown below.

        3D print preparation
        Analysis free · Repair 10 · Resize 5 · Split 10 credits

        Creative Lab resizing: 10 credits per new size. Multi-color export and format conversion are separate operations.

        Creative Lab: credits by stage

        All values are credits. A full creation includes one generated image preview (where available) and one 3D build. Each stage is charged when started.

        TemplateImage preview3D buildFull creation
        Chibi figure105060
        Photo keychain105060
        Photo magnet105060
        Big-head figure105060
        Block figure105060
        Photo lampshade501060
        Character keycap2080100
        Collapsible fidget—1010
        Pixel fidget105060

        Check the cost shown before you start. Generating another image preview, rebuilding a model, or processing it again uses credits again.

        FAQ

        Quick answers on credits, plans, and billing.

        Newsletter

        Join the community

        Subscribe to our newsletter for the latest news and updates