Starter Pack
400
Credits
One-time purchase. Credits never expire. Ideal for trying paid features.
Export to industry-standard formats and drop assets into the tools you already use — from Blender and Unity to Bambu Studio.
Blender
Import, refine & render
Unity
AR/VR & game prototypes
Unreal Engine
Real-time environments
Three.js
Browser 3D preview
GLB
Web, AR & delivery
STL
3D printing & slicing
FBX
Game engines & DCC
Bambu Studio
Send to Bambu Studio
OrcaSlicer
One-click to OrcaSlicer
Fusion 360
CAD refinement
Blender
Import, refine & render
Unity
AR/VR & game prototypes
Unreal Engine
Real-time environments
Three.js
Browser 3D preview
GLB
Web, AR & delivery
STL
3D printing & slicing
FBX
Game engines & DCC
Bambu Studio
Send to Bambu Studio
OrcaSlicer
One-click to OrcaSlicer
Fusion 360
CAD refinement
Blender
Import, refine & render
Unity
AR/VR & game prototypes
Unreal Engine
Real-time environments
Three.js
Browser 3D preview
GLB
Web, AR & delivery
STL
3D printing & slicing
FBX
Game engines & DCC
Bambu Studio
Send to Bambu Studio
OrcaSlicer
One-click to OrcaSlicer
Fusion 360
CAD refinement
Blender
Import, refine & render
Unity
AR/VR & game prototypes
Unreal Engine
Real-time environments
Three.js
Browser 3D preview
GLB
Web, AR & delivery
STL
3D printing & slicing
FBX
Game engines & DCC
Bambu Studio
Send to Bambu Studio
OrcaSlicer
One-click to OrcaSlicer
Fusion 360
CAD refinement
Also supports OBJ, GLTF, USDZ, and more for web, print, and game pipelines.
From indie game studios to industrial design teams — how Magic 3D fits into real production pipelines
50+
Countries
260K+
Models generated
87%
Would recommend
“A full day of prop work now lands in minutes. Clean topology, ready after a light retopo pass.”
“Concept sketch to printable STL in fifteen minutes. I refine in Fusion 360, not rebuild from scratch.”
“Every hero illustration is uniquely ours now — generated in an afternoon, not bought from a stock library.”
“Twenty environment props from reference photos, straight to lighting. Unbeatable for pre-vis.”
“A prop and creature library I could never hand-model. Redefined what a solo dev can ship.”
“Enclosure iterations ten times faster — generate, print, and hold it in hours, not days.”
“A full day of prop work now lands in minutes. Clean topology, ready after a light retopo pass.”
“Concept sketch to printable STL in fifteen minutes. I refine in Fusion 360, not rebuild from scratch.”
“Every hero illustration is uniquely ours now — generated in an afternoon, not bought from a stock library.”
“Twenty environment props from reference photos, straight to lighting. Unbeatable for pre-vis.”
“A prop and creature library I could never hand-model. Redefined what a solo dev can ship.”
“Enclosure iterations ten times faster — generate, print, and hold it in hours, not days.”
“A full day of prop work now lands in minutes. Clean topology, ready after a light retopo pass.”
“Concept sketch to printable STL in fifteen minutes. I refine in Fusion 360, not rebuild from scratch.”
“Every hero illustration is uniquely ours now — generated in an afternoon, not bought from a stock library.”
“Twenty environment props from reference photos, straight to lighting. Unbeatable for pre-vis.”
“A prop and creature library I could never hand-model. Redefined what a solo dev can ship.”
“Enclosure iterations ten times faster — generate, print, and hold it in hours, not days.”
“A full day of prop work now lands in minutes. Clean topology, ready after a light retopo pass.”
“Concept sketch to printable STL in fifteen minutes. I refine in Fusion 360, not rebuild from scratch.”
“Every hero illustration is uniquely ours now — generated in an afternoon, not bought from a stock library.”
“Twenty environment props from reference photos, straight to lighting. Unbeatable for pre-vis.”
“A prop and creature library I could never hand-model. Redefined what a solo dev can ship.”
“Enclosure iterations ten times faster — generate, print, and hold it in hours, not days.”
“First-pass blockouts that survived into final frames after paint-over. That's the mesh quality.”
“Sketch, generate, drop into Unity — AR demo shipped the same afternoon.”
“Not a modeler, never wanted to be. Describe, print, paint — shelves full of custom pieces.”
“Set dressing that matches the style language. Entire rooms come together in minutes.”
“Polished product render before the client finishes their coffee. No outsourcing needed.”
“Custom 3D models my students can rotate, dissect, and print. Engagement fundamentally changed.”
“First-pass blockouts that survived into final frames after paint-over. That's the mesh quality.”
“Sketch, generate, drop into Unity — AR demo shipped the same afternoon.”
“Not a modeler, never wanted to be. Describe, print, paint — shelves full of custom pieces.”
“Set dressing that matches the style language. Entire rooms come together in minutes.”
“Polished product render before the client finishes their coffee. No outsourcing needed.”
“Custom 3D models my students can rotate, dissect, and print. Engagement fundamentally changed.”
“First-pass blockouts that survived into final frames after paint-over. That's the mesh quality.”
“Sketch, generate, drop into Unity — AR demo shipped the same afternoon.”
“Not a modeler, never wanted to be. Describe, print, paint — shelves full of custom pieces.”
“Set dressing that matches the style language. Entire rooms come together in minutes.”
“Polished product render before the client finishes their coffee. No outsourcing needed.”
“Custom 3D models my students can rotate, dissect, and print. Engagement fundamentally changed.”
“First-pass blockouts that survived into final frames after paint-over. That's the mesh quality.”
“Sketch, generate, drop into Unity — AR demo shipped the same afternoon.”
“Not a modeler, never wanted to be. Describe, print, paint — shelves full of custom pieces.”
“Set dressing that matches the style language. Entire rooms come together in minutes.”
“Polished product render before the client finishes their coffee. No outsourcing needed.”
“Custom 3D models my students can rotate, dissect, and print. Engagement fundamentally changed.”
“A full day of prop work now lands in minutes. Clean topology, ready after a light retopo pass.”
“Concept sketch to printable STL in fifteen minutes. I refine in Fusion 360, not rebuild from scratch.”
“Every hero illustration is uniquely ours now — generated in an afternoon, not bought from a stock library.”
“Twenty environment props from reference photos, straight to lighting. Unbeatable for pre-vis.”
“A prop and creature library I could never hand-model. Redefined what a solo dev can ship.”
“Enclosure iterations ten times faster — generate, print, and hold it in hours, not days.”
“First-pass blockouts that survived into final frames after paint-over. That's the mesh quality.”
“Sketch, generate, drop into Unity — AR demo shipped the same afternoon.”
“Not a modeler, never wanted to be. Describe, print, paint — shelves full of custom pieces.”
“Set dressing that matches the style language. Entire rooms come together in minutes.”
“Polished product render before the client finishes their coffee. No outsourcing needed.”
“Custom 3D models my students can rotate, dissect, and print. Engagement fundamentally changed.”
Start for free — upgrade only when you need downloads, textures, or commercial rights
Free to start
30 free credits included — no credit card required.
Pay when you export
Only pay for downloads, textures, and commercial rights.
Pack credits never expire
Subscription credits reset monthly; one-time pack credits never expire.
Explore the Magic
Forever free — no credit card, no commitment.
30 sign-up credits
Essentials to get started:
Our most popular plan
New users get 50% off the first month. Renews at $19.9/month — cancel anytime.
1,000 credits per month
Everything in Free, plus:
For studios & teams
New users get 50% off the first month. Renews at $39.9/month — cancel anytime.
2,200 credits per month
Everything in Pro, plus:
For high-volume production
8,000 credits per month
Everything in Max, plus:
Each generation uses a fixed number of credits.
Add +10 credits when you enable PBR textures.
Credits purchased in credit packs never expire. One-time purchase, no auto-renewal.
Starter Pack
400
Credits
One-time purchase. Credits never expire. Ideal for trying paid features.
Creator Pack
900
Credits
One-time purchase. Credits never expire. Great for regular personal projects.
Pro Pack
2,800
Credits
One-time purchase. Credits never expire. Best value for power creators.
Studio Pack
6,500
Credits
One-time purchase. Credits never expire. Designed for studios and teams.
Production Pack
14,500
Credits
One-time purchase. Credits never expire. For heavy users and small teams.
Quick answers on credits, plans, and billing.
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