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Transform your ideas into stunning 3D models with AI. Upload an image, describe your vision,for the perfect result.

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Works with

Fits your 3D production pipeline

Export to industry-standard formats and drop assets into the tools you already use — from Blender and Unity to Bambu Studio.

Blender

Blender

Import, refine & render

Unity

Unity

AR/VR & game prototypes

Unreal Engine

Unreal Engine

Real-time environments

Three.js

Three.js

Browser 3D preview

glTF

GLB

Web, AR & delivery

STL

STL

3D printing & slicing

FBX

FBX

Game engines & DCC

Bambu Lab

Bambu Studio

Send to Bambu Studio

OrcaSlicer

One-click to OrcaSlicer

Autodesk

Fusion 360

CAD refinement

Blender

Blender

Import, refine & render

Unity

Unity

AR/VR & game prototypes

Unreal Engine

Unreal Engine

Real-time environments

Three.js

Three.js

Browser 3D preview

glTF

GLB

Web, AR & delivery

STL

STL

3D printing & slicing

FBX

FBX

Game engines & DCC

Bambu Lab

Bambu Studio

Send to Bambu Studio

OrcaSlicer

One-click to OrcaSlicer

Autodesk

Fusion 360

CAD refinement

Blender

Blender

Import, refine & render

Unity

Unity

AR/VR & game prototypes

Unreal Engine

Unreal Engine

Real-time environments

Three.js

Three.js

Browser 3D preview

glTF

GLB

Web, AR & delivery

STL

STL

3D printing & slicing

FBX

FBX

Game engines & DCC

Bambu Lab

Bambu Studio

Send to Bambu Studio

OrcaSlicer

One-click to OrcaSlicer

Autodesk

Fusion 360

CAD refinement

Blender

Blender

Import, refine & render

Unity

Unity

AR/VR & game prototypes

Unreal Engine

Unreal Engine

Real-time environments

Three.js

Three.js

Browser 3D preview

glTF

GLB

Web, AR & delivery

STL

STL

3D printing & slicing

FBX

FBX

Game engines & DCC

Bambu Lab

Bambu Studio

Send to Bambu Studio

OrcaSlicer

One-click to OrcaSlicer

Autodesk

Fusion 360

CAD refinement

Blender

Blender

Import, refine & render

Unity

Unity

AR/VR & game prototypes

Unreal Engine

Unreal Engine

Real-time environments

Three.js

Three.js

Browser 3D preview

glTF

GLB

Web, AR & delivery

STL

STL

3D printing & slicing

FBX

FBX

Game engines & DCC

Bambu Lab

Bambu Studio

Send to Bambu Studio

OrcaSlicer

One-click to OrcaSlicer

Autodesk

Fusion 360

CAD refinement

Also supports OBJ, GLTF, USDZ, and more for web, print, and game pipelines.

Loved by creators worldwide

From indie game studios to industrial design teams — how Magic 3D fits into real production pipelines

50+

Countries

260K+

Models generated

87%

Would recommend

“A full day of prop work now lands in minutes. Clean topology, ready after a light retopo pass.”

EW

Ethan Walker

Senior Game Developer

“Concept sketch to printable STL in fifteen minutes. I refine in Fusion 360, not rebuild from scratch.”

SL

Sophie Laurent

Industrial Designer

“Every hero illustration is uniquely ours now — generated in an afternoon, not bought from a stock library.”

MB

Marcus Bennett

Senior UX Designer

“Twenty environment props from reference photos, straight to lighting. Unbeatable for pre-vis.”

HM

Hannah Müller

VFX Artist

“A prop and creature library I could never hand-model. Redefined what a solo dev can ship.”

JO

James O'Connor

Indie Game Developer

“Enclosure iterations ten times faster — generate, print, and hold it in hours, not days.”

IC

Isabella Costa

Product Designer, Hardware

“A full day of prop work now lands in minutes. Clean topology, ready after a light retopo pass.”

EW

Ethan Walker

Senior Game Developer

“Concept sketch to printable STL in fifteen minutes. I refine in Fusion 360, not rebuild from scratch.”

SL

Sophie Laurent

Industrial Designer

“Every hero illustration is uniquely ours now — generated in an afternoon, not bought from a stock library.”

MB

Marcus Bennett

Senior UX Designer

“Twenty environment props from reference photos, straight to lighting. Unbeatable for pre-vis.”

HM

Hannah Müller

VFX Artist

“A prop and creature library I could never hand-model. Redefined what a solo dev can ship.”

JO

James O'Connor

Indie Game Developer

“Enclosure iterations ten times faster — generate, print, and hold it in hours, not days.”

IC

Isabella Costa

Product Designer, Hardware

“A full day of prop work now lands in minutes. Clean topology, ready after a light retopo pass.”

EW

Ethan Walker

Senior Game Developer

“Concept sketch to printable STL in fifteen minutes. I refine in Fusion 360, not rebuild from scratch.”

SL

Sophie Laurent

Industrial Designer

“Every hero illustration is uniquely ours now — generated in an afternoon, not bought from a stock library.”

MB

Marcus Bennett

Senior UX Designer

“Twenty environment props from reference photos, straight to lighting. Unbeatable for pre-vis.”

HM

Hannah Müller

VFX Artist

“A prop and creature library I could never hand-model. Redefined what a solo dev can ship.”

JO

James O'Connor

Indie Game Developer

“Enclosure iterations ten times faster — generate, print, and hold it in hours, not days.”

IC

Isabella Costa

Product Designer, Hardware

“A full day of prop work now lands in minutes. Clean topology, ready after a light retopo pass.”

EW

Ethan Walker

Senior Game Developer

“Concept sketch to printable STL in fifteen minutes. I refine in Fusion 360, not rebuild from scratch.”

SL

Sophie Laurent

Industrial Designer

“Every hero illustration is uniquely ours now — generated in an afternoon, not bought from a stock library.”

MB

Marcus Bennett

Senior UX Designer

“Twenty environment props from reference photos, straight to lighting. Unbeatable for pre-vis.”

HM

Hannah Müller

VFX Artist

“A prop and creature library I could never hand-model. Redefined what a solo dev can ship.”

JO

James O'Connor

Indie Game Developer

“Enclosure iterations ten times faster — generate, print, and hold it in hours, not days.”

IC

Isabella Costa

Product Designer, Hardware

“First-pass blockouts that survived into final frames after paint-over. That's the mesh quality.”

LT

Liam Thompson

Animation Director

“Sketch, generate, drop into Unity — AR demo shipped the same afternoon.”

OR

Olivia Reyes

AR/VR Developer

“Not a modeler, never wanted to be. Describe, print, paint — shelves full of custom pieces.”

DS

David Schmidt

Maker & 3D Printing Hobbyist

“Set dressing that matches the style language. Entire rooms come together in minutes.”

CM

Chloé Martin

Architectural Visualization Artist

“Polished product render before the client finishes their coffee. No outsourcing needed.”

NC

Nathan Cole

Brand & Packaging Designer

“Custom 3D models my students can rotate, dissect, and print. Engagement fundamentally changed.”

PA

Priya Anand

STEM Educator & Content Creator

“First-pass blockouts that survived into final frames after paint-over. That's the mesh quality.”

LT

Liam Thompson

Animation Director

“Sketch, generate, drop into Unity — AR demo shipped the same afternoon.”

OR

Olivia Reyes

AR/VR Developer

“Not a modeler, never wanted to be. Describe, print, paint — shelves full of custom pieces.”

DS

David Schmidt

Maker & 3D Printing Hobbyist

“Set dressing that matches the style language. Entire rooms come together in minutes.”

CM

Chloé Martin

Architectural Visualization Artist

“Polished product render before the client finishes their coffee. No outsourcing needed.”

NC

Nathan Cole

Brand & Packaging Designer

“Custom 3D models my students can rotate, dissect, and print. Engagement fundamentally changed.”

PA

Priya Anand

STEM Educator & Content Creator

“First-pass blockouts that survived into final frames after paint-over. That's the mesh quality.”

LT

Liam Thompson

Animation Director

“Sketch, generate, drop into Unity — AR demo shipped the same afternoon.”

OR

Olivia Reyes

AR/VR Developer

“Not a modeler, never wanted to be. Describe, print, paint — shelves full of custom pieces.”

DS

David Schmidt

Maker & 3D Printing Hobbyist

“Set dressing that matches the style language. Entire rooms come together in minutes.”

CM

Chloé Martin

Architectural Visualization Artist

“Polished product render before the client finishes their coffee. No outsourcing needed.”

NC

Nathan Cole

Brand & Packaging Designer

“Custom 3D models my students can rotate, dissect, and print. Engagement fundamentally changed.”

PA

Priya Anand

STEM Educator & Content Creator

“First-pass blockouts that survived into final frames after paint-over. That's the mesh quality.”

LT

Liam Thompson

Animation Director

“Sketch, generate, drop into Unity — AR demo shipped the same afternoon.”

OR

Olivia Reyes

AR/VR Developer

“Not a modeler, never wanted to be. Describe, print, paint — shelves full of custom pieces.”

DS

David Schmidt

Maker & 3D Printing Hobbyist

“Set dressing that matches the style language. Entire rooms come together in minutes.”

CM

Chloé Martin

Architectural Visualization Artist

“Polished product render before the client finishes their coffee. No outsourcing needed.”

NC

Nathan Cole

Brand & Packaging Designer

“Custom 3D models my students can rotate, dissect, and print. Engagement fundamentally changed.”

PA

Priya Anand

STEM Educator & Content Creator

“A full day of prop work now lands in minutes. Clean topology, ready after a light retopo pass.”

EW

Ethan Walker

Senior Game Developer

“Concept sketch to printable STL in fifteen minutes. I refine in Fusion 360, not rebuild from scratch.”

SL

Sophie Laurent

Industrial Designer

“Every hero illustration is uniquely ours now — generated in an afternoon, not bought from a stock library.”

MB

Marcus Bennett

Senior UX Designer

“Twenty environment props from reference photos, straight to lighting. Unbeatable for pre-vis.”

HM

Hannah Müller

VFX Artist

“A prop and creature library I could never hand-model. Redefined what a solo dev can ship.”

JO

James O'Connor

Indie Game Developer

“Enclosure iterations ten times faster — generate, print, and hold it in hours, not days.”

IC

Isabella Costa

Product Designer, Hardware

“First-pass blockouts that survived into final frames after paint-over. That's the mesh quality.”

LT

Liam Thompson

Animation Director

“Sketch, generate, drop into Unity — AR demo shipped the same afternoon.”

OR

Olivia Reyes

AR/VR Developer

“Not a modeler, never wanted to be. Describe, print, paint — shelves full of custom pieces.”

DS

David Schmidt

Maker & 3D Printing Hobbyist

“Set dressing that matches the style language. Entire rooms come together in minutes.”

CM

Chloé Martin

Architectural Visualization Artist

“Polished product render before the client finishes their coffee. No outsourcing needed.”

NC

Nathan Cole

Brand & Packaging Designer

“Custom 3D models my students can rotate, dissect, and print. Engagement fundamentally changed.”

PA

Priya Anand

STEM Educator & Content Creator

Choose the plan that powers your 3D creativity

Start for free — upgrade only when you need downloads, textures, or commercial rights

Free to start

30 free credits included — no credit card required.

Pay when you export

Only pay for downloads, textures, and commercial rights.

Pack credits never expire

Subscription credits reset monthly; one-time pack credits never expire.

FREE

Explore the Magic

$0

Forever free — no credit card, no commitment.

30 sign-up credits

  • Free credits expire 30 days after signup
  • Unused credits don't carry over to the next month
  • Enough to fully try Magic3D and export your first few models.

Essentials to get started:

  • Generate & preview without login
  • Real-time 3D viewer
  • Limited queue priority
  • 1 concurrent task
  • Assets licensed under CC BY 4.0 (attribution required)
    Popular

    PRO

    Our most popular plan

    $9.9$19.9/month

    New users get 50% off the first month. Renews at $19.9/month — cancel anytime.

    1,000 credits per month

    • Monthly credits only valid in the current billing cycle and don't carry over
    • Enough for about 50 full 3D models per month — perfect for regular personal projects.

    Everything in Free, plus:

    • Pro+ mesh + texture quality
    • Full-resolution export
    • Unlimited downloads
    • High-speed queue priority
    • 10 concurrent tasks
    • Early access to new models
    • Available for commercial use
    • Private assets — you own them

      MAX

      For studios & teams

      $19.9$39.9/month

      New users get 50% off the first month. Renews at $39.9/month — cancel anytime.

      2,200 credits per month

      • Monthly credits only valid in the current billing cycle and don't carry over
      • Enough for about 110 full 3D models per month — great for small teams and active creators.

      Everything in Pro, plus:

      • Maximum queue priority
      • 20 concurrent tasks
      • Team-friendly credit sharing
      • Ultra-quality + high-fidelity textures
      • Advanced texture & material AI
      • API access (coming soon)
      • Priority human support
      • Available for commercial use
      • Private assets — you own them

        ULTRA

        For high-volume production

        $129.9/month

        8,000 credits per month

        • Monthly credits only valid in the current billing cycle and don't carry over
        • Enough for about 400 full 3D models per month — built for high-volume production pipelines.

        Everything in Max, plus:

        • Highest queue priority
        • 30 concurrent tasks
        • Unlimited asset storage & retention — keep your entire production history in one place.
        • Dedicated priority support
        • Available for commercial use
        • Private assets — you own them

          How credits work

          Each generation uses a fixed number of credits.

          Add +10 credits when you enable PBR textures.

          Text → 3D20 credits (mesh only) · 30 credits (with textures)
          Image → 3D30 credits (mesh only) · 40 credits (with textures)
          Upload → 3D30 credits (mesh only) · 40 credits (with textures)
          Image generation10 credits (720P) · 20 (1K) · 40 (2K) · 80 (4K) per image
          Video generation20 credits/sec (480p) · 30 credits/sec (720p)

          Credit Packs

          Credits purchased in credit packs never expire. One-time purchase, no auto-renewal.

          1

          Starter Pack

          400

          Credits

          One-time purchase. Credits never expire. Ideal for trying paid features.

          $9.99
          1

          Creator Pack

          900

          Credits

          One-time purchase. Credits never expire. Great for regular personal projects.

          $19.99
          Most popular
          1

          Pro Pack

          2,800

          Credits

          One-time purchase. Credits never expire. Best value for power creators.

          $49.99
          1

          Studio Pack

          6,500

          Credits

          One-time purchase. Credits never expire. Designed for studios and teams.

          $99.99
          1

          Production Pack

          14,500

          Credits

          One-time purchase. Credits never expire. For heavy users and small teams.

          $199.99

          FAQ

          Quick answers on credits, plans, and billing.

          Newsletter

          Join the community

          Subscribe to our newsletter for the latest news and updates